A bit of a postpone

This is in regard to the next test build. I've mentioned this already, but I do appreciate the help and support I've been getting the last couple weeks. I've been hard at work addressing the issues and suggestions received and the next build is pretty much already done.

However.

While I have spent a great deal of time making numerous internal changes, they do not quite show in the perspective of the player. The last test build (Build 039) was already quite barebone, 040 is not very different. Because of that, I've decided not to release Build 040 and instead ask that you wait for 041.

If all goes well, Build 041 should have enemy and/or boss systems in place. The engine is nearing completion so I will not be making a habit out this.


4 comments:

  1. That's great. Looking forward to 041. Glad to hear you are in the home stretch. I can't wait to start making my own MMX styled game.

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  2. What turianx9 said, although I'm a little confused at what you mean when you say you won't be making a habit out of this...

    Oh and I've one more question about the engine. Does Multimedia Fusion 2 allow stage to stage movement? what I mean is, moving from say "castle stage A to castle stage B", like the wily stages in the classic games, but without going back to stage select...

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  3. ill wait! till your love comes down!!... i mean. till Build 041!.. sorry, too much van halen

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