Progress Report

Greetings all! How has the new year been treating ya? Apologies for being absent for the last few weeks, I've been extremely busy. Small post this time around but I feel I should share what little tidbits I can.

I could not focus all my attention to the engine for the last couple weeks, so things are a bit off schedule (granted that schedule was very rough to begin with). The background system at this point of posting is still a tad incomplete. The engine seems to be having trouble importing images with any kind of transparency. I've yet to figure out the reason for this so it's been extremely troubling.

This was to be my final addition before I release Build 038 to testers, and it's mandatory that I fix this for the X Engine to be even remotely usable. I'll need to experiment with other alternatives, but if I can't get it to work, I'll have to postpone background support until Build 039.

On top of that, I didn't get around to fixing all the bugs found in the previous build so that workload has been piling up. Depending on how quickly I fix the background system, I may have to postpone this til Build 039 too.

All this might not seem important to you if you're not a tester, but it directly affects how long until the demo is released. Build 038 was to be my last revision and then all attention would be focused on bringing a playable demo to the rest of you guys. I simply can't release it if important aspects are still broken.

Anyway, quick messages to folks. If you're a tester, the next build should be up sometime between now and two weeks. If you're a spriter or musician for me, I'm going to need those assets I requested as soon as possible, since crunch time is nearing. And to everyone else, if you want to get your hands on the playable build, please keep your eyes open. I'll try to keep everyone posted on the current situation.

5 comments:

  1. This is amazing. I can't wait for your finished engine, I want to create some MMX games! Thank you so much for this!

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  2. Will we need MMF2 in order to create game with this engine? Or will all of the tools to create a full game be included in the engine?

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    1. That depends on what you consider a "full game" to be.

      If you're using just the assets available, you can make several stages out of that just fine.

      But if you want to go beyond that and do something more customizable, you will need MMF2.

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    2. Makes sense to me. I was just curious how far you would take it. Boss AI, original sprites, music ect, those things should have to be made by creators. Once again, thanks for taking the time to answer my question.

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