Sorry this is a few days late, I had a very busy weekend. I'll try not to make a habit of it.
So anyway, we have our damage system in place with a handful of enemies and stage obstacles to enhance gameplay in each level. But now we need an actual level. So I'll talk about one of the more important features I've been working on: the level editor.
Showing posts with label X Engine. Show all posts
Showing posts with label X Engine. Show all posts
Changes in Build 036: Part 2
Hey folks, back again. Keeping this one really short, so let's roll into it.
This time I'll talk about implemented level features and gimmicks.
This time I'll talk about implemented level features and gimmicks.
Tags:
X Engine
Changes in Build 036: Part 1
Before I start posting about my current progress, I need to show some of the important changes done to the engine in the last 15 months. I won't cover everything, as some of it honestly isn't too interesting but I'll be sure to hit get important points. Not sure how many parts I'll be splitting this into yet.
Due to the numerous bugs and laziness on my part, this is stuff even most of my testers do not know about. So let's get it started. This is going to be long, so gear up.
First, I'm gonna talk about the changes to the damage system.
Due to the numerous bugs and laziness on my part, this is stuff even most of my testers do not know about. So let's get it started. This is going to be long, so gear up.
First, I'm gonna talk about the changes to the damage system.
Tags:
X Engine
Let's start this up!
Greetings all!
I realize it's been a long time since theres been any new information on this engine. The last video was already over a year ago... wow, time flies. I've been wanting to get a new video up for awhile now, but I don't have as much time as I used to anymore unfortunately. Of course, that also means I can't work on the X Engine as much as I want to either. Now, don't take that the wrong way. I've still been working on it as much as I can and it's still progressing very nicely.
I realize it's been a long time since theres been any new information on this engine. The last video was already over a year ago... wow, time flies. I've been wanting to get a new video up for awhile now, but I don't have as much time as I used to anymore unfortunately. Of course, that also means I can't work on the X Engine as much as I want to either. Now, don't take that the wrong way. I've still been working on it as much as I can and it's still progressing very nicely.
Tags:
X Engine
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